And this year, it's coming back to grab us again. Space engineer Isaac Clarke's fight against the alien Hive Mind and its gruesome army of mutated human corpses – the necromorphs – provided dozens of chilling shock moments as well as some spectacular gore. But modern game design is obsessed with intuitive controls and dynamic camera systems – the subjective wrinkles that defined the survival horror genre have all been gracefully ironed out.īut Dead Space, EA' 2008 sci-fi terror romp, provided a frightening example of how horror can still work, tied to a contemporary interface and within an explorable 3D environment. In the original Resident Evil titles you couldn't run from the zombies because the awkward controls just wouldn't let you, while the fixed viewpoints meant creatures could creep up on you unnoticed until the very last second. The problem is that, as with the best horror movies, they rely heavily on dictating and specifically limiting the user experience. Horror games – I mean, really scary horror games – are rare these days.
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